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Unit descriptions contained full researched historical contexts with up-to-date historical and archaeological research. After taking your clean R:TW install through a torturous installment process, the game that had a good engine but at its heart was a cartoony representation of warfare across latter antiquity in Europe was completely changed. Particularly on one of its most complete and well-known mods, Europa Barbarorum. Which is something I haven’t done yet but hopefully will do soon. I haven’t played any Total War for quite a while so I’ve been getting the itch to reinstall it and load up some of my old campaigns on Rome 1, which was something I played for hours. Incidentally, this will lead to me starting two new categories on here, strategy games and history, as I don’t think this will be the last time I want to talk about it. Total War, Europa Universalis, Crusader Kings, you should be aware of the sorts of games I am talking about. Most of them involve you starting in a historical position and moving from there. This group all involve playing as a group of people or a nation from some point in history, and leading them to conquer whatever you see fit.
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But specifically I count a commonality among a large majority of my favourite games.
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The other thing I love that’s relevant in this article is video games, of course, who doesn’t love them.
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I followed the subject for many years at university after all, giving me huge practice for turning out blog posts in writing and it was largely because I just love learning about what we know of the parts of our history that we know so little about and have to piece together from small bits of writings, architecture and inscriptions.
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